Channeling energy cost is affected by Ability Efficiency and Ability Duration.Spectral Scream will end if Chroma runs out of energy or if deactivated by holding down the ability key again (default 1 ). Spectral Scream drains 3 energy per second and will remain active as long as Chroma has energy. While Chroma cannot use his weapons with Spectral Scream active, he is still able to cast abilities or maneuver just as freely.Spectral Scream's cone emits from Chroma's mouth, which changes direction based on where Chroma's model is facing (not the player camera) and can only be aimed within 90 degrees to each side and 45 degrees above or below Chroma.Status chance, stagger chance, and spread range are not affected by mods.At max rank, with a maxed Narrow Minded the range would be reduced to 6.97 meters, while a maxed Overextended would instead increase it to 12.38 meters.Cone length is affected by Ability Range, following the expression:.Damage type is based on Chroma's current elemental alignment which is determined by Chroma's emissive color.Damage bypasses obstacles in the environment and does not decrease with distance.Damage per second is affected by Ability Strength.Activation energy cost is affected by Ability Efficiency.While active, Chroma holsters his weapons away and continuously exhales elemental energy in a cone 4 / 5 / 6.5 / 10 meters long that inflicts 200 / 250 / 300 / 400 Heat, Electricity, Toxin, or Cold damage per second with a 100% status chance and a ?% chance to stagger lightly each enemy hit directly by Spectral Scream's cone will also spread its ability effects via an elemental energy stream to one other enemy within 10 meters.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |