I have owned ZBrush since the very onset of v3 (around 2007 or 2008). But, honestly, for the few bucks that Hexagon will cost you.it's easily worth a shot. I just had to go back to an earlier one and hope I don't reintroduce that "time bomb" again. I have had "time bomb" crashing.but luckily only on the latest version of whatever model I was working on. There is no rhyme or reason to them, and they can come out of left field. Thankfully I've never had it be this extensive. It may have been a case of the model having some particular operation done that introduced a "time bomb" type crash where, eventually, the model WILL crash and corrupt.and if this "time bomb" is in an early version, then ALL the version will crash and corrupt at some point. As in, I've heard tales of someone working on a model, saving multiple versions, having a crash, and having that crash more or less 'retroactively' mess up ALL the models with that name. ![]() Hexagon is awesome.when it's not crashing. It's Blender's way or the highway, to put it simply. you can't readily, easily, or consistantly make the software work "your way". In short, you have to be subserviant to the software. And the people in charge of writing the code (the "Blender Coders"), seem to be deathly alergic to anyting that even hints at a modern interface or workflow. I tried Texture Painting in Blender and while it works well for Textures up until 2048x2048 I experienced extreme lag when painting on 4096 maps, which made it pretty useless for me when I tried to texture DAZ/Poser characters.īlender GUI and workflow, like others, is fairly baffeling to me as well. I can not compare it to Hexagon or ZBrush (just like you, I would love to buy it, but can't afford it right now), because I dont own them. There is a free demo version available which includes al the features except for saving and exporting, so you could try it out and see if you like it. While it excells in texturing (the "brush tiling" and cloning features are very advanced and useful), it also includes features for morphing, making it a nice all-in-one tool for character creation. It is frequently on sale with ~40-50% off (not right now though) and you can use Rendo coupons, so you can get it pretty cheap if youre patient (I got the "Pro"-version for It features a "quick render"-view, so you can test your maps without exporting. ![]() You can paint on your models without ever thinking about texture seams and it supports texture painting for Diffuse, Transparency, Bump, Displacement, Specular and Glossy maps. It is very nice for texturing DAZ/Poser characters as it imports *duf and *.cr2 files natively (among other formats).
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